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Does inZOI Support Mods? Custom Content Guide

Updated

Does inZOI Support Mods? Custom Content Guide

Modding is a cherished tradition in the life simulation genre, significantly extending a game's lifespan and allowing players to tailor their experience with new items, clothing, gameplay mechanics, and much more. Given the incredible realism and creative potential of inZOI, built on Unreal Engine 5, the question of mod support is paramount for many aspiring creators and players.

The fantastic news is: Yes, inZOI is being designed with robust modding support in mind! Krafton is actively developing and rolling out official tools and platforms to foster a vibrant modding community.

Official ModKit & Tools (Released June 13, 2025)

The cornerstone of inZOI's modding support is the official inZOI ModKit, released on June 13, 2025 and available as a free download from the Epic Games Store. It's intended to democratize mod creation, making it more accessible for beginners while offering depth for experienced modders.

The ModKit is out now

The ModKit shipped with the June 13, 2025 update (v0.2.0). It includes the in-game Mod Browser, a wizard-based creation flow for set outfits and objects, data editing, Maya and Blender plugins, and sample assets. Mods install through CurseForge or manually via Documents\inZOI\Mods.

Not in this release: scripting and dedicated face, makeup, and skin modding. See the ModKit AMA answers.

Script mods are still outstanding

In October 2025 the team switched the scripting language from Blueprint to Lua and postponed all script mod features to 2026. As of July 2026 they still haven't shipped.

Face mods, on the other hand, did arrivev0.7.0 in March 2026 added ModKit support for face, animation, and accessory mods, after they'd been cut from the schedule entirely.

What the ModKit gives you:

  • Download inZOI Assets: a library of representative meshes (FBX) and JSON data files, covering outfit sets and standard furniture items, expanded in later updates.
  • JSON Data Editing: direct modification of game parameters by editing the JSON files inZOI uses internally, letting you tweak states, conditions, and behaviours.
    • Example: a custom bed that restores a Zoi's sleep need in 5 in-game minutes.
    • Example: changing a "Flirt" mood buff to last 10 hours instead of the default.
    • Note: since v0.6.0, DA mods use .json format, with a migration feature for existing ones.
  • Maya & Blender Plugins: official plugins for importing inZOI meshes into your modelling tool of choice.
  • Create Unreal-Based Mod Projects: package assets from Maya, Blender, or other tools into the Unreal plugin format used by inZOI mods.
  • Wizards: the beginner-friendly route, expanded steadily since launch — set outfits and objects at release, then hair and skin plus doors, fences, pillars and windows in v0.4.0, a translation wizard in the same update, and outfits and stairs in v0.5.0. v0.6.0 added an object sound wizard.
  • Clothing mods support multiple materials since v0.5.3, which shipped with a migration for existing clothing mods.

Official Mod Platform: CurseForge Integration

To ensure a safe, organized, and user-friendly modding experience, Krafton has partnered with Overwolf to integrate mod distribution and management through the widely-used CurseForge platform.

  • The Official Hub: CurseForge will serve as the central, official platform for discovering, downloading, sharing, and managing inZOI mods. This centralized approach helps maintain quality and security.
  • Local Installs Also Supported: CurseForge isn't the only route. As clarified in the May 23, 2025 letter, you can also save a mod locally and place it in the Documents\inZOI\Mods folder to use it manually.
  • In-Game CurseForge Interface: Players will benefit from an in-game interface linked to CurseForge. This will allow for easy browsing, searching, and one-click installation of mods directly within the inZOI client, simplifying the process significantly.
  • Packaging & Uploading for Creators: Mod creators will use the CurseForge platform to upload, package, and distribute their completed mods to the wider inZOI community.
  • Key Benefits of CurseForge Integration:
    • Enhanced Security: Mods on CurseForge are often vetted, reducing the risk of malicious files.
    • Simplified Discovery & Installation: Easy-to-use search and filter functions, plus straightforward installation.
    • Version Management: Helps ensure compatibility between mods and game versions.
    • Community Features: Tools for feedback, bug reporting, and creator support.

CurseForge Integration for inZOI Mods (Image: Envisioned in-game CurseForge interface for downloading mods)

Modding Update Roadmap for 2025

Krafton has an ambitious roadmap to progressively expand modding capabilities throughout 2025, ensuring a steady growth of creative possibilities:

  • May 2025 Update (released June 13, 2025):
    • Official launch of the inZOI ModKit (downloadable via the Epic Games Store).
    • Initial tools will focus on enabling the modding of outfit sets and furniture items.
    • Introduction of a user-friendly data editing UI, making it easier for modders to tweak game parameters without directly editing raw JSON files.
    • A CAZ Wizard for beginners, aimed at set-outfit modding, plus sample projects for clothing, hairstyles, furniture, and interactions.
  • October 2025 Update (originally September; moved, with the planned UI editor cut and face mods later pulled out entirely)shipped with v0.4.0 on October 30, 2025:
    • CAZ wizards for hair and skin customisation, letting you create skin materials without hand-editing, plus an updated masking editor.
    • Building wizards for doors, fences, pillars, and windows, and opacity settings for objects.
    • Localisation mods — brought forward from December. Translation mod support, a translation wizard for editing and testing, and a Preview Translations option that displays all translations while the game runs.
    • CurseForge auto-install — mods you subscribe to on the CurseForge website install automatically at launch. Local mod detection in the main game folder was also fixed.
    • ModKit tutorials for UE5 and quality-of-life improvements to the Mod Browser.
    • Canvas posts now show which mods a creation uses, and those mods download alongside it.
  • December 2025 Updateshipped with v0.5.0 on December 23, 2025:
    • Outfit Wizard — covering socks, stockings, underwear, shoes, jackets, tops, and bottoms.
    • Stairs Wizard for building.
    • Modders will gain the ability to edit interaction scriptspostponed to 2026. In October 2025 the team switched the scripting language from Blueprint to Lua and moved all script mod features to next year, citing the need for a more complete, user-friendly, and better-documented system.
    • Localization toolsdelivered early, in the October update instead.
  • February 2026 (not on the original roadmap)v0.6.0 added an integrated in-game mod management UI, an object sound mod wizard, and converted DA mods to .json with a migration feature.
  • 2026 additions (beyond the original roadmap)face, animation, and accessory mods (v0.7.0), Unreal Engine 5.6 support and MetaHuman conversion (v0.8.0), and overlay UI modding, MetaHuman body assets, and CLO Connect integration (v0.9.0).

inZOI Modding Roadmap 2025

This detailed roadmap replaced the more general "Mod Updates" entries in the development roadmap.

What Types of Mods Can We Expect?

Based on the ModKit features and roadmap, the inZOI community can look forward to a diverse range of mods, including:

  • Custom Content (CC):
    • New clothing, hairstyles, makeup, accessories.
    • Custom furniture, decor, and build items.
    • Recolors and retextures of existing game assets.
  • Gameplay Mods:
    • Tweaks to existing game mechanics (e.g., faster skill gain, altered need decay).
    • New interactions, social events, or even mini-careers.
    • Quality-of-life improvements and UI adjustments.
  • Script Mods (Later in 2025): Potentially more complex mods that can introduce new systems, character behaviors, or overhaul existing ones.

Modding Policy & Community Engagement

Krafton is keen on fostering a healthy modding environment:

  • Official Modding Policy: published on the official inZOI website, covering guidelines, content restrictions, IP ownership, and monetization terms.
  • Paid mods are prohibited. The ModKit AMA on June 9, 2025 confirmed this directly — though ad revenue, donations, and video revenue are allowed.
  • AMA & Feedback Channels: the ModKit AMA was announced in May and answered on June 9, 2025. A dedicated Brainstorm with Kjun feedback channel followed on the official Discord in July 2025.

Where to Find Mods

CurseForge is the official platform, and has been fully integrated since the ModKit launched in June 2025. Mods install through the in-game Mod Browser, and since v0.4.0 anything you subscribe to on the CurseForge website installs automatically when the game launches.

Nexus Mods remains an active unofficial alternative — nexusmods.com/games/inzoi/mods — mostly for custom textures, character presets, and Reshade filters.

You can also install manually by dropping a mod into Documents\inZOI\Mods. Local mod detection in the main game folder was fixed in v0.4.0.

Careful with "Sync Your Mods"

If you download a Canvas creation containing mods and then open the Mod Browser, a "Sync Your Mods" popup appears. Proceeding can delete mods installed via Canvas rather than CurseForge. Click Cancel. Flagged by the team in v0.4.1.

Is Modding Safe? Will I Get Banned?

Player safety and game integrity are important considerations with modding.

  • Developer Stance & Bans: Given that inZOI is primarily a single-player experience and Krafton is officially supporting and encouraging modding (especially through the CurseForge partnership), using mods—particularly those from reputable sources like CurseForge or well-moderated sites like Nexus Mods—is highly unlikely to result in bans or other penalties. The developers view modding as a way to enhance player creativity and game longevity.
  • General Risks Associated with All Mods (Regardless of Game):
    • Game Stability: Mods, especially those that are poorly made, outdated, or conflict with other installed mods, can potentially cause game crashes, performance issues (lag), visual glitches, or other unexpected bugs.
    • Save File Integrity: While generally safe, complex script mods (which alter game code) could potentially corrupt save files if not properly developed or if removed incorrectly. Always back up your important save files before installing significant mods.
    • Game Updates & Compatibility: Official game patches released by Krafton can sometimes break existing mods. Mod creators will then need to update their mods to ensure compatibility with the new game version. This is a common cycle in moddable games.
    • Security from Unofficial Sources: Exercise extreme caution when downloading mods from unverified websites, forums, or direct links. These sources may carry a higher risk of malware or adware. Sticking to well-known, reputable platforms like CurseForge and Nexus Mods significantly mitigates this risk.
Mods are switched off by every patch

For stability, all mods are automatically disabled when an update or patch applies. Re-enable them afterwards. If the game crashes because of a mod, the crash popup now lists which mods were auto-disabled (v0.4.3).

Tips for Safe and Enjoyable Modding

  1. Prioritize Official & Reputable Platforms: CurseForge is the official integrated source and should be your first stop. Nexus Mods is a reliable alternative for community-led mods.
  2. Read Mod Descriptions & User Comments Thoroughly: Before downloading any mod, carefully read its description page. Pay attention to installation instructions, compatibility information (e.g., required game version, conflicts with other mods), and any known issues. The comments or forum section for a mod can also provide valuable insights from other users' experiences.
  3. Install Mods Incrementally: Avoid installing a large number of mods all at once. Instead, add them one or a few at a time, launching and testing the game after each small batch. This makes it much easier to identify which mod is causing a problem if an issue arises.
  4. Keep Your Mods Updated: Mod creators often release updates to fix bugs, improve compatibility, or add new features. Periodically check the platforms where you downloaded your mods for any updates, especially after an official inZOI game patch.
  5. Backup Your Save Games Regularly: This is crucial. Before installing many mods, particularly those that sound like they make significant gameplay changes (script mods), make a backup of your Documents\inZOI\SaveGames folder (or the equivalent path on your system).
  6. Understand Mod Conflicts: Some mods may not be compatible with each other if they alter the same game files or functions. Mod descriptions sometimes list known conflicts. If you suspect a conflict, try disabling mods one by one to isolate the issue.

Conclusion: A Bright Future for inZOI Modding

inZOI is poised to embrace its modding community with open arms. The upcoming official ModKit, robust CurseForge integration, and a clear development roadmap for expanding moddable content signal a strong commitment from Krafton. While Nexus Mods currently serves as an important interim hub for early community creations, the future of inZOI modding looks to be officially supported, diverse, and incredibly exciting, promising a vast and ever-evolving ecosystem of player-created enhancements that will undoubtedly enrich the game for years to come.

Update history

How inZOI's modding support has developed:

  • Early Access launch (March 2025) — no official modding tools. Community mods existed, but without a supported toolkit or in-game browser.
  • May 9, 2025 — the ModKit and 2025 modding roadmap were announced, with the toolkit due in late May and CurseForge as the distribution platform.
  • May 23, 2025 — the release slipped to mid-June. The same letter clarified that mods can also be installed manually from Documents\inZOI\Mods, and that scripting would not be in the initial release.
  • June 6, 2025 — the date was pinned to June 13.
  • June 9, 2025 — the ModKit AMA answers confirmed paid mods remain prohibited (though ad revenue, donations, and video revenue are allowed), scripting is targeted for December, and a dedicated facial ModKit would follow after September.
  • June 13, 2025 (v0.2.0) — the ModKit shipped with the Mod Browser, wizard-based creation, data editing, Maya and Blender plugins, and sample assets.
  • June 20, 2025 (v0.2.3) — fixed Data Asset mods not applying correctly, and a crash caused by incomplete hair mods.
  • June 27, 2025 — the roadmap was revised again: the September modding update moved to October, and the planned UI editor was cut.
  • October 23, 2025 — a third roadmap revision: localisation mods moved forward to October, face mods were pulled from that update, and script mods switched from Blueprint to Lua and were postponed to 2026.
  • October 30, 2025 (v0.4.0) — the October modding update shipped: localisation mod support with a translation wizard, CAZ wizards for hair and skin, building wizards for doors, fences, pillars and windows, automatic installation of CurseForge subscriptions, fixed local mod detection, UE5 ModKit tutorials, and mod info shown on Canvas posts.
  • October 30, 2025 (v0.4.1) — fixed automatic mod deactivation being broken by the update. The team also warned that the "Sync Your Mods" popup can delete Canvas-installed mods — click Cancel.
  • November 11, 2025 (v0.4.3) — fixed Language Mods not applying from the lobby Options menu and being deactivated after a restart, and made the crash popup list which mods were auto-disabled.
  • December 23, 2025 (v0.5.0) — the December modding wave shipped: an Outfit Wizard (socks, stockings, underwear, shoes, jackets, tops, bottoms) and a Stairs Wizard. Script mods remain postponed.
  • December 24–30, 2025v0.5.1 and v0.5.2 fixed the colour wheel being disabled on ModKit-made clothing and accessories.
  • January 9, 2026 (v0.5.3) — a ModKit build migrated clothing mods to multi-material support, and mod information is now included when uploading style presets.
  • February 12, 2026 (v0.6.0) — an integrated in-game mod management UI, an object sound mod wizard, and DA mods converted to .json with a migration feature.
  • February 24, 2026 (v0.6.1) — fixed mods failing to auto-deactivate on game update.
  • March 26, 2026 (v0.7.0)ModKit gained face, animation, and accessory mod support, reversing the October 2025 decision to drop face modding. Newly downloaded mods now apply without restarting the game, and the project manager gained search, filters, and multi-mod packaging.
  • April 29, 2026 (v0.8.0)ModKit updated for Unreal Engine 5.6, with automatic MetaHuman mesh conversion and filters in CAZ and Build Mode to show or hide modded items. CurseForge mods needed a separate migration the same day, during which installed mods appeared disabled.
  • June 18, 2026 — a Character LOD3 bone change required outfit mod authors to re-open and re-upload their projects, or skinning would look broken at low detail.
  • June 19, 2026 (v0.9.0)overlay UI modding and MetaHuman body assets supported; the CurseForge browser was redesigned; auto-update extended to CurseForge and CLO mods; the mod manager moved to Game Options → Mods; and CLO Connect was integrated for downloading and uploading clothing mods without leaving the game.
  • June–July 2026 — a run of hotfixes cleaned up UIMod behaviour, CurseForge subscription syncing, browser hangs, and crashes from body, hair, and asset-heavy mods: v0.9.2, v0.9.3, v0.9.5, v0.9.6.