
June 19's update makes high school playable — classes, tests, clubs, lockers, prom, graduation, the lot. It also quietly does something with much wider reach: Intel Iris Xe integrated graphics are now supported, which changes who can run the game at all.
Build versions
- Windows PC (Steam): 20260618.13287.W
- Mac (Steam): 20260618.13288.M
- Mac App Store: 5.4.65 (0.296.45) / 20260618.13298.M
High school

School properties have been added to all three cities. Teenagers enrol and attend the same high school until they graduate as Young Adults.
- Classes on a timetable — Science, Art, Skill, Physical Education, and General.
- Tests every Thursday. Grades combine test scores with general classroom behaviour.
- Poor grades bring warnings, and eventually expulsion.
- Lockers are assigned on entry, and students eat at the cafeteria — either served by staff or gathering food themselves.
- Interactions with other students and teachers.
- Managed through a dedicated phone app.
Each active school has a limited student capacity. Once it's full, other Zois attend a rabbit hole school instead. You can request a transfer through the school app to bring a specific Zoi into an active school, and previously earned grades carry over.
The school property itself changed. Canvas creations built on the old school property may not be compatible with the new one.

Clubs — cooking, fitness, cheerleading, programming and more, each with its own skill requirements to join.

Prom — ask a Zoi to be your partner, or leave a request note in their locker. Prom King and Queen are decided by vote, and depending on relationships, students may be invited to after-parties. Completing the curriculum ends with a graduation ceremony.
Clothing stores

A clothing store business type. Install mannequins to sell outfit combinations to other Zois, with 7 outfit items exclusive to clothing stores.
The hair salon from v0.8.0 was tidied up too: hair colours are retained when changing style, refunds can be requested after a failed haircut, the children's hairstyle list now matches Create a Zoi, and 3 salon-exclusive hairstyles were added.
Driving and navigation
- Family members can drive a Zoi's vehicle.
- U-turns are possible while driving, and car traffic simulation improved again — following several fixes through May.
- The minimap works as GPS navigation when heading to a set destination, shows your Zoi's facing direction, and can be set to rotate with them under Game Option → Controls → UI Settings.
New control modes
Three experimental additions:
- First-person view — enable with the cheat
FirstPersonMode true, then press [Tab]. See the cheats guide. - Ring menu — toggle with ['], and press [Tab] inside it to customise the buttons.
- Advanced Driving Mode — enhanced vehicle control including handbrake, body roll, suspension, anti-roll, and aerial state, for cars, motorcycles, and kickboards.
'Active Mode' is still in development and isn't in this update.
Simulation
Traits can now change. Repeatedly acting against a Zoi's current trait can cause it to shift — a significant change to a system that was fixed at creation for over a year. Two new traits arrived for romance: Philandering and Single-Hearted.
Cheating has consequences. Getting caught drops the romance score sharply and brings the partner over to confront the cheater, who can then try to talk their way back into some of the lost score.
Babies got a lot of attention: new baby traits, values developed in infancy that influence which traits a Zoi inherits, parent interactions affecting those values, babies getting sick, high chairs and baby food with 8 new interactions, and babies placeable in more locations. Zois can also slip on baby urine.
Elsewhere: ragdoll physics on car crashes and collisions, sitting on chairs from both directions, incoming calls appearing on the smartphone rather than a popup, crafting on all tables, pyjama changes at the nearest closet, and too much coffee having negative effects (decaf avoids it). Autonomy improved with a TPO — time, place, occasion — system to cut awkward behaviour choices. Teenagers now get ambitions.
Create a Zoi
New items are school-themed — cheerleader, football and soccer uniforms, a cooking gown, and a graduation robe and cap — plus 6 baby hairstyles, 5 baby outfits, 7 accessories, 3 party dresses, and 2 stockings. Full breakdown in the items post.
Improvements: situational looks pick randomly when you've saved multiple presets for one situation, skin aging parameters are adjustable, the newborn genetics system was improved, and portraits update when outfits change.
Build Mode
115 school interaction objects, 17 European antique furniture pieces, 12 build objects, 4 vehicle jump ramps, and a tree stump for city edit.
Shoulder view now shows all floors by default with a wider FOV (revertible under Game Options → Controls → Camera), furniture can be browsed by activity type as well as room, and a new option adjusts how weathered furniture and appliances look.
Mods
ModKit gained overlay UI modding with a sample asset, MetaHuman body assets, and MetaHuman Creator eyelashes, eyebrows, mustaches and beards extractable via the DCC Export Helper.
In-game, the CurseForge browser was redesigned, mod auto-update now covers CurseForge and CLO mods with a better retry popup, the mod manager moved to Game Options → Mods, and CLO Connect is integrated so you can download and upload clothing mods without leaving inZOI, with download history synced between web and game.
Note the outfit mod LOD3 compatibility change that landed alongside this — outfit mods built on older ModKit versions need re-uploading.
Intel Iris Xe is now supported
One line in the patch notes, but a real change: Intel Iris Xe Graphics is now supported with the latest driver.
inZOI has required a dedicated GPU with 6 GB of VRAM since launch, with integrated graphics explicitly unsupported — Iris Xe was the specific example given on our system requirements page. Don't expect high settings from it, but the hard wall is gone.
Read the full patch notes: Official inZOI Website