What is in the inZOI Development Roadmap for 2025?
Following the launch of inZOI into Early Access on March 28, 2025 (preceded by a brief public free demo), developer Krafton shared an exciting Development Roadmap outlining their plans for significant updates and new features throughout the remainder of 2025. This roadmap, further clarified by developer letters, gives players insight into the game's evolution and the new content they can anticipate during the Early Access period.
It's important to remember that while this roadmap provides a clear direction, development priorities can shift based on player feedback and technical needs. Krafton has also committed to releasing smaller hotfixes between major updates to address critical issues.
inZOI Development Roadmap Summary for 2025
Krafton initially aimed for major updates roughly every two to three months. Here's a summary of the key features planned for each period, incorporating details from the modding-specific announcements and developer updates:
Update Period | Key Planned Features |
---|---|
May 2025 | Official ModKit Launch (Late May): Initial tools for outfit sets & furniture modding, JSON data/settings modification, Maya/Blender plugins, support for textures/meshes/FX/MetaSounds, CurseForge integration, data editing UI. Weight/Muscle Adjustments, In-Game Cheat Codes, Relationship Improvements, Adoption System, Build/CAZ Improvements, Outfit Updates. |
August 2025 | Free DLC: Kucingku Cat Island, Ghost Play, Swimming & Pools. New Vehicle Type: Motorcycles & Vehicle Personalization Features. More City Edit Resources, AI Build Mode, Freelancer Jobs, Text Message/Skill Improvements, Parenting Improvements. |
September 2025 | Modding Update: Expanded ModKit support for character features (faces, hair), architectural elements (doors, fences, etc.), and creation of interaction-based content (conversations, voice, rewards, motion). |
October 2025 | Family Tree, Hotkey Customization, Build Mode Object Resizing, New Furniture, Moving Homes UX Improvements, CAZ Improvements. |
December 2025 | Modding Update: Moddability for most outfit types, ability to edit interaction scripts, and localization tools for mods. Memory System, Move Cities Feature, Trait-Based Interaction Responses, Build/CAZ Improvements, New Furniture/Outfits, Indoor Temperature System. |
(Note: All content released during the Early Access period, including the Kucingku DLC, ModKit features, motorcycles, and vehicle personalization, is planned to be free for owners of the game.)
For more detailed information on modding, see the Does inZOI Support Mods? Custom Content Guide.
Detailed Breakdown of Planned Updates
Update #1 (Planned for Late May 2025)
This first major update focuses heavily on community creativity, quality-of-life improvements, and core system enhancements:
- Official ModKit Launch & Initial Modding Tools:
- Release of the official inZOI ModKit via the Epic Games Store.
- Initial tools allowing modification of key in-game data and settings, and modding for outfit sets and furniture.
- Support for various asset types such as textures, meshes, FX, and MetaSounds.
- Official Maya & Blender plugins for 3D asset creation.
- Functionality to create Unreal-based mod projects.
- CurseForge integration for mod uploading, sharing, and in-game downloading.
- A data editing UI to simplify modifying game data.
- Tutorial videos and UI guides for mod creation.
- Weight & Muscle Adjustment Changes: Refinements to how Zois gain or lose weight/muscle during gameplay.
- In-Game Cheat Codes: Introduction of more traditional cheat commands beyond the initial money cheat.
- Relationship Improvements: Enhancements to how relationships develop and function.
- Adoption System: Adding the ability for Zois to adopt children, providing an alternative way to expand families.
- Build Mode Improvements & New Furniture: QoL updates for building and new items to decorate with.
- Create a Zoi (CAZ) Improvements: Enhancements to the character creation tools.
- Outfit Updates: New clothing items or customization options.
Update #2 (Planned for August 2025)
A significant update planned to introduce the first new location, new vehicle types, and highly requested gameplay features:
- Free DLC: Kucingku Cat Island: The first new playable city, inspired by Southeast Asian resorts and filled with cats.
- New Vehicle Type: Motorcycles: Introduction of smaller, agile vehicles.
- Vehicle Personalization Features: Highly requested options to customize vehicles.
- Ghost Play: The ability to play as Zois who have died with bad Karma, likely involving tasks to earn redemption.
- Swimming & Pools: Adding the ability for Zois to swim and likely introducing tools to build swimming pools.
- More Resources for Edit City: Expanding the options for customizing city appearance and environment. See How to Edit City Appearance.
- AI Build Mode: Potentially an AI-assisted feature to help with building or decorating homes (details unclear).
- Freelancer Jobs: Adding less structured career options (like Author) outside the standard Active/Rabbit Hole jobs. See Careers Overview.
- Improvements to Text Messages & Skills: Refining communication and skill progression systems.
- Parenting Improvements: Enhancing interactions and gameplay related to raising children.
- Karma System Enhancements (Ongoing): Development continues on deeper Karma consequences, including crime-related content where Zois can be caught and go to jail, leading to further events.
Update #3 (Planned for September 2025 - Focused on Modding)
This update is dedicated to expanding the capabilities of the ModKit:
- Expanded ModKit Support:
- Modding for character features including faces and hair.
- Modding for architectural elements such as doors, fences, pillars, and windows.
- Tools for creating interaction-based content, including custom conversations, voice lines, rewards, and new motions/animations.
Update #4 (Planned for October 2025)
This update focuses on adding depth to legacy play and further quality-of-life improvements:
- Family Tree: A dedicated system to track Zoi lineage and relationships across generations.
- Hotkey Customization: Allowing players to remap keyboard shortcuts.
- Build Mode - Adjust Object Size: A highly requested feature to resize furniture and decor.
- New Furniture: More items for building and decorating.
- Moving Homes UX Improvements: Making the process of relocating Zoi families smoother. See How to Move Houses.
- Create a Zoi Improvements: Further enhancements to character creation.
Update #5 (Planned for December 2025 - Includes Modding & Core Systems)
The final major planned update for 2025 aims to introduce complex new systems and further enhance modding:
- Expanded ModKit Capabilities:
- Moddability for most outfit types.
- Ability to edit interaction scripts for deeper gameplay modifications.
- Introduction of localization tools for mods.
- Memory System: Implementing a system where Zois remember past events and interactions, influencing future behavior and conversations. This replaces the simpler "Recording System" mentioned previously.
- Move Cities: Allowing Zoi families to permanently relocate from one city (e.g., Dowon) to another (e.g., Bliss Bay or Kucingku).
- Interaction Responses Based on Traits: Making Zoi reactions to conversations and events more varied and dependent on their core Trait.
- Build Mode Improvements & New Furniture: Continued refinement of building tools and content.
- Create a Zoi Improvements: More character creation enhancements.
- New Outfits: More clothing options.
- Indoor Temperature: Introducing a system where indoor temperatures can be managed (likely via thermostats/HVAC) independently of outdoor weather/seasons, impacting Zoi comfort.
Important Considerations
- Flexibility: This roadmap represents plans, not rigid promises. Dates and features might shift based on development realities and community feedback.
- Hotfixes: Critical bug fixes and minor improvements will continue to be deployed via hotfixes between these major updates.
- Early Access Focus: The primary goal during this period is to build upon the core game, fix issues, and incorporate feedback towards a full 1.0 release.
- Modding Policy: An official modding policy covering guidelines, IP, and monetization will be released in mid-May 2025.
- AI Usage: Krafton plans a separate announcement to address the use of AI in inZOI, prioritizing transparency.